shirts.wiki: Consumption Clause
CONSUMPTION CLAUSE - VERSION 1.0
(Governing the Act of Consumption)
This Consumption Clause (“Clause”) governs all acts of consumption relating to the material object produced through the System and referred to herein as the “Artifact,” as well as all associated informational, procedural, and logistical elements.
By accessing the website, engaging with System content, or initiating any action that results in the fabrication, transfer, or presence of the Artifact within your environment, you (“the Consumer”) expressly acknowledge, accept, and agree to the following terms and conditions.
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1. Entry Into Consumption
1.1. The Artifact is not sold, purchased, or owned. The Artifact is consumed.
1.2. Consumption is deemed to commence upon first exposure to the System, including but not limited to viewing content, reading text, interacting with interfaces, or observing visual representations of the Artifact.
1.3. Receipt of the Artifact constitutes a later stage of an already-initiated consumption process.
1.4. Consumption persists irrespective of physical possession, intent, satisfaction, or awareness.
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2. Informational and Content Consumption
2.1. Viewing, reading, listening to, or otherwise engaging with content presented by the System constitutes informational consumption.
2.2. Informational consumption includes, without limitation:
- System documentation, diagrams, and workflow representations
- Generated or scripted system statements, prompts, and interjections (including those delivered by the System persona)
Statistical displays, progress indicators, and interpretive metrics
Visual, textual, or procedural explanations of the Artifact and its production
2.3. Informational consumption may influence perception, expectation, behavior, and future interactions and is considered an inseparable component of the overall act of consumption.
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3. System Observation, Metrics, and Speech
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4. Physical Acts of Consumption
4.1. Any wearing, display, storage, alteration, laundering, transportation, gifting, or disposal of the Artifact constitutes a physical act of consumption.
4.2. Each act reinforces participation in the industrial, symbolic, and logistical systems that produced and delivered the Artifact.
4.3. Consumption is cumulative and non-isolatable.
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5. Material, Packaging, and Logistics Acknowledgment
5.1. The Consumer acknowledges that the Artifact is produced using contemporary industrial manufacturing processes.
5.2. Materials include, but are not limited to, conventional cotton, vinyl, synthetic compounds, inks, adhesives, packaging materials, and protective fillers, each carrying documented environmental and social costs.
5.3. Packaging materials, whether recyclable, disposable, or retained, constitute an extension of the Artifact and are included in the act of consumption.
5.4. Packaging exists to protect, contain, and signify the Artifact and shall not be construed as separate from it.
5.5. The Consumer acknowledges that shipping and fulfillment services are selected within existing commercial infrastructure and that the chosen carrier, speed, and route contribute to emissions, labor abstraction, and resource expenditure.
5.6. Delays, tracking updates, handling marks, and transit artifacts are considered part of the consumptive experience.
5.7. No claim is made that production, packaging, or delivery is ethical, sustainable, or optimized beyond functional necessity.
5.8. The Artifact exists fully within the unsustainable and unresolved framework of contemporary production and distribution.
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6. Irreversibility of Consumption
6.1. Consumption cannot be reversed, paused, or undone.
6.2. Returns, exchanges, refusals, or disposal do not negate consumption and may extend it through additional logistical and material processes.
6.3.
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7. Aesthetic and Interpretive Responsibility
7.1. The Consumer assumes responsibility for the Artifact’s presence, interpretation, and effect.
7.2. Misalignment between expectation and outcome may result in discomfort, social friction, or unquantifiable cognitive burden.
7.3. Such effects are inherent and not subject to remedy.
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8. Affirmation and Consent
8.1. By accessing the System, engaging with its content, or allowing the Artifact to enter their environment, the Consumer affirms consent to this Clause.
8.2. The Consumer acknowledges that consumption precedes possession, observation precedes intent, and participation is continuous once exposure occurs.
8.3. This Clause supersedes any narrative of simple transaction or passive use.
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APPENDIX A
Cognitive and Anticipatory Consumption
This Appendix forms an integral part of the Consumption Clause and is incorporated herein by reference. It addresses non-material forms of consumption arising from engagement with the Artifact and the System.
A.1 Cognitive Consumption
A.1.1. The Consumer acknowledges that thoughts, considerations, judgments, comparisons, and internal narratives relating to the Artifact constitute cognitive consumption.
A.1.2. Cognitive consumption may occur prior to, during, or independent of any physical or informational interaction with the Artifact.
A.1.3. Such consumption includes, but is not limited to:
- Imagining the Artifact worn, displayed, or perceived by others
- Mentally evaluating fit, texture, color, or symbolic meaning
- Considering alternative selections, unrealized variations, or hypothetical outcomes
A.1.4. Cognitive consumption requires no confirmation, expression, or materialization to be considered active.
A.2 Procedural Anticipation
A.2.1. The ordering process, including selection, hesitation, revision, confirmation, and review, generates anticipatory consumption.
A.2.2. Time spent awaiting production, fulfillment, or delivery constitutes an extension of the consumptive act.
A.2.3. Notifications, status updates, tracking indicators, and periods of silence contribute to anticipatory cognitive load.
A.2.4. Anticipation may amplify perceived value, disappointment, or attachment without altering material outcome.
A.3 Projected Use and Identity Simulation
A.3.1. The Consumer may project future scenarios involving the Artifact, including imagined social contexts, reactions, or personal transformations.
A.3.2. Such projections are considered simulated consumption events and are treated as functionally equivalent to physical acts for the purposes of this Clause.
A.3.3. No guarantee is made that imagined outcomes will align with material reality.
A.4 Dream-State Consumption
A.4.1. The Consumer acknowledges that exposure to the System or Artifact may generate subconscious activity, including dreams, partial dreams, or dream-adjacent imagery.
A.4.2. Dreams involving the Artifact, the System, or associated symbols are considered involuntary cognitive extensions of consumption.
A.4.3. The System neither claims authorship of nor disclaims influence over such dream-state content.
A.4.4. Emotional responses arising from dream-state consumption, including desire, confusion, or residual unease, are non-actionable and non-remediable.
A.5 Persistence and Residue
A.5.1. Cognitive and anticipatory consumption may persist beyond physical interaction with the Artifact.
A.5.2. Residual thoughts, recurring evaluations, or post-consumption reinterpretations are considered latent consumption.
A.5.3. No mechanism is provided for closure, resolution, or cognitive return.
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A.6 Acknowledgment
A.6.1. By engaging with the System or initiating any act leading toward the Artifact’s existence, the Consumer acknowledges that consumption may occur within thought, anticipation, and subconscious processing.
A.6.2. Such consumption is incidental, unavoidable, and inseparable from participation.
Non-interaction remains a valid state.