shirts.wiki: System Guide
shirts.wiki
Production System Documentation
Revision 5.x
This document describes the operational behavior of the shirts.wiki production system.
It is not exhaustive.
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Appendix A: System Workflow Overview
The following outlines the standard operational sequence by which user input is received, processed, and reflected.
This workflow is deterministic, internally consistent, and irreversible once initiated. User participation is implied through continued interaction.
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Appendix B: Variable Reference & Behavioral Modifiers
Variables described herein do not represent intent, meaning, or outcome. They exist solely to adjust system behavior within predefined tolerances. Interpretation of these values by the user is neither required nor encouraged.
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B1. Orientation
Orientation refers to the directional alignment of printed elements relative to the garment.
Orientation is not fixed.
Under certain conditions, orientation may:
- invert
- rotate
- mirror
- partially misalign
Orientation behavior is evaluated after user input is received.
The orientation selector exists to allow corrective or anticipatory input.
Corrective input is not guaranteed to produce correction.
Orientation issues are not considered defects.
# o = orientation, m = manual_ori, c = cursor_moves
o = (m + 50) * 3.6 + (c / 1e4) % 360
B2. Color Behavior
Color behavior defines how selected colors are interpreted during production.
Colors are not absolute values.
They are treated as relative instructions.
Depending on system conditions, colors may:
- invert
- swap priority
- collapse into a single value
- display unexpected contrast
The system does not preview final color behavior.
Color discrepancies are inherent to the process.
# c = rgb_tuple, k = order_num, i = misclick_intensity
c = [max(0, min(255, x + (i if k&1 else -i))) for x in c]
B3. Noise in Design
Noise refers to unintended or semi-intended disturbances introduced into the design.
Noise may include:
- discontinuities
- partial omissions
- misalignment
- artifacts
- abrupt transitions
Noise is not random.
Noise is applied at the design interpretation stage.
The presence of noise does not indicate corruption or error.
# n = noise, i = idle_osc, m = misclicks, f = selection_freq
n = max(0, min(100, (m * 5) + (i / 2e4) - (f * 5) + 50))
B4. Special Effects
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B5. Positioning
Positioning refers to the spatial placement of the design on the garment.
The default positioning is conventional.
The system does not always respect convention.
Positioning may be affected by:
- order number
- prior selections
- accumulated conditions
Position selectors exist to influence, not lock, placement.
Misplacement is a valid outcome.
# x = x_pos_cm, m = manual_x, t = intent_time
x = round(((m + 50) + (t / 1000)) * 0.5, 2)
B6. Scale
Scale defines the relative size of the printed design.
Scale is evaluated dynamically.
- Depending on conditions, scale may:
- reduce
- expand
- compress unevenly
- appear inconsistent with selection
Scale adjustments occur after orientation and positioning.
Extreme scale outcomes are possible.
# sc = scale, b = base, x = express_bool, p = price
sc = min(3.5, ((b + 50) / 50) + (1.0 if x else 0) + (p / 200))
B7. Sequencing Effects
Orders are not isolated.
The system retains state across production.
Earlier orders may influence later ones.
Later orders do not retroactively affect earlier ones.
Attempts to optimize sequencing behavior are unsupported.
B8. Interpretation Layer
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B9. Error Handling
The system does not surface errors in real time.
Most deviations are resolved internally.
Some are preserved.
A preserved deviation is not an error.
Requests to correct preserved deviations are evaluated as new inputs.
B10. System Notes
All garments are produced individually.
Orders are processed in sequence.
Conditions cannot be skipped.
The system does not explain itself during production.
Attempts to fully control output may increase deviation.
This section intentionally excludes elements.
B11. Acknowledgment
By placing an order, the user acknowledges that:
- the system operates as described
- outcomes may differ from expectation
- expectation is not a specification
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Appendix D: Reserved for Future Use
Certain sections, terms, and concepts are reserved for future use.
Reservation does not imply current utility.
Reservation does not imply imminent use.
Reservation does not guarantee activation.
The following may be reserved, without limitation:
- Sections not yet written
- Terms not yet defined
- Behaviors not yet observed
- Conditions not yet triggered
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Appendix E: Definitions
The following terms are used throughout this document.
Definitions are provided for reference.
They do not expand system behavior.
| Term | Definition |
|---|---|
| System | The system responsible for system behavior. |
| Order | A request that becomes an order once ordered. |
| Condition | A condition that affects behavior when conditions apply. |
| Input | Information provided to the system as input. |
| Output | The result produced after processing output. |
| Processing | The act of processing an order during processing. |
| Production | The phase in which production occurs. |
| Orientation | The orientation applied when orientation is evaluated. |
| Color | A color as interpreted by color behavior. |
| Noise | Noise introduced when noise is present. |
| Glitch | A visible form of noise when noise manifests visibly. |
| Special Effect | An effect that occurs when a special effect occurs. |
| Positioning | The position resulting from positioning logic. |
| Scale | The scale applied during scale evaluation. |
| Condition Set | The set of conditions currently set. |
| Deviation | Any deviation that deviates from expectation. |
| Expectation | A user-held concept external to the system. |
| Preview | A representation that precedes the represented outcome. |
| Interpretation | The interpretation applied during interpretation. |
| Error | A state in which production does not complete. |
| Issue | A reported concern not necessarily related to an error. |
| Non-Issue | An issue that is not an issue. |
| Correction | An attempted correction subject to correction rules. |
| Control | The perception of influence over outcomes. |
| Sequence | The order in which orders are ordered. |
| State | The state the system is in while in that state. |
| Documentation | This document, as documented. |
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Appendix F: Version Changes
Deterministic Engine Version 0.9
Version 0.9 {init} formalizes the transition from user input to interpreted outcome, establishing a deterministic system in which intent is preserved, adjusted, and resolved without preview, randomness, or guarantee of expectation.
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F1-a. Scope
This document describes the operational boundaries and interpretive behavior of the Design Interpretation Engine (hereafter “the Engine”) as implemented in Version 0.9.
Version 0.9 is considered pre-stable, deterministic, and non-final. Behavior described herein may persist, drift, or be superseded without notice.
The Engine does not generate designs, it interprets input.
F2-a. Input Relationship
All user-provided inputs are accepted as valid intent.
The Engine does not correct, override, or reject user selections.
Instead, it applies a series of interpretive adjustments that operate within almost all the same numerical and material constraints as the user.
Inputs remain recognizable after interpretation, as the system is deterministic.
F3-a. Determinism Policy
Version 0.9 operates without randomness.
Given identical inputs, context, and order state, the Engine will resolve identically.
Apparent variation arises from:
- Temporal offsets
- Accumulated interaction data
- Order sequencing
- Input density
These are considered state, not randomness.
F4-a. Note
This document intentionally omits examples.
Website 5.0
Website v5 establishes the site as an active system rather than a storefront, exposing partial rules, and resolving user actions into numbered outcomes without prioritizing efficiency or clarity.
Origin: Shopify implements the front-facing interface of our system, providing transactional access, product interaction, and dynamic content rendering.
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F1-b. Outcome Observation
User decisions are treated as system signals, not commands.
The system interprets selections subtly, feeding them into non-linear reaction layers.
F2-b. Partial Rule Disclosure
Certain system behaviors are exposed to the user through interface quirks or repetition.
Most operational rules remain hidden, requiring repeated interaction for observation.
F3-b. Persistent State
User presence, focus, and temporal patterns influence site behavior.
Idle oscillation, cursor activity, and page dwell times are recorded and weighted.
F4-b. Non-Optimized Flow
Interface does not prioritize purchase efficiency.
Redundant steps, repeated prompts, and delayed feedback are intentionally included.
F5-b. Layered Feedback
Visual and textual cues are ambiguous, requiring user interpretation.
System preserves subtle tension between action and response.
F6-b. Styling and Display Layer
CSS variables, responsive design breakpoints, and theme settings dictate visual consistency.
Section padding, typography, and color schemes are dynamically applied according to predefined constraints.
F7-b. Data Integrity and Transmission
All user input is captured via structured forms, including hidden metadata for system tracking.
Engine-ready properties and variant data are serialized to the backend without loss of fidelity.
Globe-Man 2.0
Globe-Man v2.0 operates as a persistent, interactive sentinel. Every user movement, pause, and exploration is recorded, weighted, and interpreted. Actions are not mirrored; they are signaled, layered, and subtly responded to.
Origin: Based on vchaindz/modern-clippy with extensive behavioral and perceptual extensions.
Globe-Man is persistent by design. Visibility is not optional. Positioning is.
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F1-c. Motion Capture
All cursor paths, hover events, and gesture traces are logged with high resolution.
Movement is quantified as both absolute and relative vectors.
F2-c. Interaction Weighting
Page visits, clicks, scrolls, and dwell time are assigned priority scores.
Suspicious or irregular patterns are tracked separately for signal amplification.
F3-c. Feedback Layering
Responses occur in phases: visual, auditory, and textual cues are intentionally offset.
Interaction prompts may appear redundant or contradictory to challenge user expectation.
F4-c. Persistent Behavioral Memory
Globe Man retains history of all session interactions.
Previous movement patterns influence current response intensity and animation.
F5-c. Non-linear Response Logic
Reactions are weighted by time, randomness, frequency, and spatial variance.
Behavioral anomalies subtly trigger exaggerated visual or motion effects.
F6-c. Observation over Assistance
Globe Man does not correct errors, only reflects, nudges, or delays.
Engagement is subtly manipulated to test persistence, attention, and curiosity.
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Closing Word
This document concludes.
Completion does not signify finality.
All instructions, descriptions, and references remain authoritative.
All outcomes remain condition-dependent.
All expectations remain external.
Users may review, reference, or ignore this document.
The system will continue to operate as described.
End of document.
Non-interaction remains a valid state.
- Choosing a selection results in a full page refresh.
- Opens in a new window.