shirts.wiki: System Guide

shirts.wiki
Production System Documentation
Revision 5.x

This document describes the operational behavior of the shirts.wiki production system.

It is not exhaustive.

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Appendix A: System Workflow Overview

The following outlines the standard operational sequence by which user input is received, processed, and reflected.

This workflow is deterministic, internally consistent, and irreversible once initiated. User participation is implied through continued interaction.

img src="/assets/workflow.png"

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Appendix B: Variable Reference & Behavioral Modifiers

Variables described herein do not represent intent, meaning, or outcome. They exist solely to adjust system behavior within predefined tolerances. Interpretation of these values by the user is neither required nor encouraged.

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B1. Orientation

Orientation refers to the directional alignment of printed elements relative to the garment.

Orientation is not fixed.

Under certain conditions, orientation may:

  • invert
  • rotate
  • mirror
  • partially misalign

Orientation behavior is evaluated after user input is received.

The orientation selector exists to allow corrective or anticipatory input.

Corrective input is not guaranteed to produce correction.

Orientation issues are not considered defects.

# o = orientation, m = manual_ori, c = cursor_moves
o = (m + 50) * 3.6 + (c / 1e4) % 360

B2. Color Behavior

Color behavior defines how selected colors are interpreted during production.

Colors are not absolute values.

They are treated as relative instructions.

Depending on system conditions, colors may:

  • invert
  • swap priority
  • collapse into a single value
  • display unexpected contrast

The system does not preview final color behavior.

Color discrepancies are inherent to the process.
# c = rgb_tuple, k = order_num, i = misclick_intensity
c = [max(0, min(255, x + (i if k&1 else -i))) for x in c]

B3. Noise in Design

Noise refers to unintended or semi-intended disturbances introduced into the design.

Noise may include:

  • discontinuities
  • partial omissions
  • misalignment
  • artifacts
  • abrupt transitions

Noise is not random.

Noise is applied at the design interpretation stage.

The presence of noise does not indicate corruption or error.

# n = noise, i = idle_osc, m = misclicks, f = selection_freq
n = max(0, min(100, (m * 5) + (i / 2e4) - (f * 5) + 50))

B4. Special Effects

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B5. Positioning

Positioning refers to the spatial placement of the design on the garment.

The default positioning is conventional.

The system does not always respect convention.

Positioning may be affected by:

  • order number
  • prior selections
  • accumulated conditions

Position selectors exist to influence, not lock, placement.

Misplacement is a valid outcome.

# x = x_pos_cm, m = manual_x, t = intent_time
x = round(((m + 50) + (t / 1000)) * 0.5, 2)

B6. Scale

Scale defines the relative size of the printed design.

Scale is evaluated dynamically.

  • Depending on conditions, scale may:
  • reduce
  • expand
  • compress unevenly
  • appear inconsistent with selection

Scale adjustments occur after orientation and positioning.

Extreme scale outcomes are possible.

# sc = scale, b = base, x = express_bool, p = price
sc = min(3.5, ((b + 50) / 50) + (1.0 if x else 0) + (p / 200))

B7. Sequencing Effects

Orders are not isolated.

The system retains state across production.

Earlier orders may influence later ones.

Later orders do not retroactively affect earlier ones.

Attempts to optimize sequencing behavior are unsupported.

B8. Interpretation Layer

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B9. Error Handling

The system does not surface errors in real time.

Most deviations are resolved internally.

Some are preserved.

A preserved deviation is not an error.

Requests to correct preserved deviations are evaluated as new inputs.

B10. System Notes

All garments are produced individually.

Orders are processed in sequence.

Conditions cannot be skipped.

The system does not explain itself during production.

Attempts to fully control output may increase deviation.

This section intentionally excludes elements.

B11. Acknowledgment

By placing an order, the user acknowledges that:

  • the system operates as described
  • outcomes may differ from expectation
  • expectation is not a specification

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Appendix D: Reserved for Future Use

Certain sections, terms, and concepts are reserved for future use.

Reservation does not imply current utility.

Reservation does not imply imminent use.

Reservation does not guarantee activation.

The following may be reserved, without limitation:

  • Sections not yet written
  • Terms not yet defined
  • Behaviors not yet observed
  • Conditions not yet triggered

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Appendix E: Definitions

The following terms are used throughout this document.

Definitions are provided for reference.

They do not expand system behavior.

Term Definition
System The system responsible for system behavior.
Order A request that becomes an order once ordered.
Condition A condition that affects behavior when conditions apply.
Input Information provided to the system as input.
Output The result produced after   processing output.
Processing The act of processing an order during processing.
Production The phase in which production occurs.
Orientation The orientation applied when orientation is evaluated.
Color A color as interpreted by color behavior.
Noise Noise introduced when noise is present.
Glitch A visible form of noise when noise manifests visibly.
Special Effect An effect that occurs when a special effect occurs.
Positioning The position resulting from positioning logic.
Scale The scale applied during scale evaluation.
Condition Set The set of conditions currently set.
Deviation Any deviation that deviates from expectation.
Expectation A user-held concept external to the system.
Preview A representation that precedes the represented outcome.
Interpretation The interpretation applied during interpretation.
Error A state in which production does not complete.
Issue A reported concern not necessarily related to an error.
Non-Issue An issue that is not an issue.
Correction An attempted correction subject to correction rules.
Control The perception of influence over outcomes.
Sequence The order in which orders are ordered.
State The state the system is in while in that state.
Documentation This document, as documented.

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Appendix F: Version Changes

Deterministic Engine Version 0.9

Version 0.9 {init} formalizes the transition from user input to interpreted outcome, establishing a deterministic system in which intent is preserved, adjusted, and resolved without preview, randomness, or guarantee of expectation.

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F1-a. Scope

This document describes the operational boundaries and interpretive behavior of the Design Interpretation Engine (hereafter “the Engine”) as implemented in Version 0.9.

Version 0.9 is considered pre-stable, deterministic, and non-final. Behavior described herein may persist, drift, or be superseded without notice.

The Engine does not generate designs, it interprets input.

F2-a. Input Relationship

All user-provided inputs are accepted as valid intent.

The Engine does not correct, override, or reject user selections.

Instead, it applies a series of interpretive adjustments that operate within almost all the same numerical and material constraints as the user.

Inputs remain recognizable after interpretation, as the system is deterministic.

F3-a. Determinism Policy

Version 0.9 operates without randomness.

Given identical inputs, context, and order state, the Engine will resolve identically.

Apparent variation arises from:

  • Temporal offsets
  • Accumulated interaction data
  • Order sequencing
  • Input density

These are considered state, not randomness.

F4-a. Note

This document intentionally omits examples.

Website 5.0

Website v5 establishes the site as an active system rather than a storefront, exposing partial rules, and resolving user actions into numbered outcomes without prioritizing efficiency or clarity.

Origin: Shopify implements the front-facing interface of our system, providing transactional access, product interaction, and dynamic content rendering.

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F1-b. Outcome Observation

User decisions are treated as system signals, not commands.

The system interprets selections subtly, feeding them into non-linear reaction layers.

F2-b. Partial Rule Disclosure

Certain system behaviors are exposed to the user through interface quirks or repetition.

Most operational rules remain hidden, requiring repeated interaction for observation.

F3-b. Persistent State

User presence, focus, and temporal patterns influence site behavior.

Idle oscillation, cursor activity, and page dwell times are recorded and weighted.

F4-b. Non-Optimized Flow

Interface does not prioritize purchase efficiency.

Redundant steps, repeated prompts, and delayed feedback are intentionally included.

F5-b. Layered Feedback

Visual and textual cues are ambiguous, requiring user interpretation.

System preserves subtle tension between action and response.

F6-b. Styling and Display Layer

CSS variables, responsive design breakpoints, and theme settings dictate visual consistency.

Section padding, typography, and color schemes are dynamically applied according to predefined constraints.

F7-b. Data Integrity and Transmission

All user input is captured via structured forms, including hidden metadata for system tracking.

Engine-ready properties and variant data are serialized to the backend without loss of fidelity.

Globe-Man 2.0

Globe-Man v2.0 operates as a persistent, interactive sentinel. Every user movement, pause, and exploration is recorded, weighted, and interpreted. Actions are not mirrored; they are signaled, layered, and subtly responded to.

Origin: Based on vchaindz/modern-clippy with extensive behavioral and perceptual extensions.

Globe-Man is persistent by design. Visibility is not optional. Positioning is.

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F1-c. Motion Capture

All cursor paths, hover events, and gesture traces are logged with high resolution.

Movement is quantified as both absolute and relative vectors.

F2-c. Interaction Weighting

Page visits, clicks, scrolls, and dwell time are assigned priority scores.

Suspicious or irregular patterns are tracked separately for signal amplification.

F3-c. Feedback Layering

Responses occur in phases: visual, auditory, and textual cues are intentionally offset.

Interaction prompts may appear redundant or contradictory to challenge user expectation.

F4-c. Persistent Behavioral Memory

Globe Man retains history of all session interactions.

Previous movement patterns influence current response intensity and animation.

F5-c. Non-linear Response Logic

Reactions are weighted by time, randomness, frequency, and spatial variance.

Behavioral anomalies subtly trigger exaggerated visual or motion effects.

F6-c. Observation over Assistance

Globe Man does not correct errors, only reflects, nudges, or delays.

Engagement is subtly manipulated to test persistence, attention, and curiosity.

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Closing Word

This document concludes.

Completion does not signify finality.

All instructions, descriptions, and references remain authoritative.

All outcomes remain condition-dependent.

All expectations remain external.

Users may review, reference, or ignore this document.

The system will continue to operate as described.

End of document.

Non-interaction remains a valid state.